About Trapped
You know that moment when you step into a quiet old mansion and the door slams behind you? That’s exactly how Trapped greets you. From the very start, there’s this creeping tension as you realize every corridor hides some clever contraption waiting to spring. You play as an unsuspecting visitor turned reluctant detective, piecing together cryptic notes and dodging mechanical snares—all while the clock is ticking and you have no idea who locked you in or why.
What really keeps you glued to the screen are the puzzles. They’re not just your run-of-the-mill “find key, open door” kind of tasks; these challenges demand you jog your brain in unexpected ways. Maybe you’ll have to align ancient symbols on a dusty wall, rig a makeshift pulley out of salvage, or decipher a riddle scrawled in invisible ink. It’s surprisingly satisfying when the last gear clicks into place and a hidden panel slides open, revealing the next slice of the mystery.
But it isn’t just puzzle meat—you’ve got atmosphere, too. The dim lighting, the echo of dripping water, the creak of floorboards underfoot; it all comes together to keep your heart pumping. And while the story doesn’t spoon-feed you every detail, every scrap of lore you uncover makes you that much more invested. Trapped isn’t about blasting monsters or flashy theatrics; it’s about slowly unraveling a clever design, one brain-twisting challenge at a time.