Introduction to Sonny 2
So imagine waking up as a zombie with just enough smarts to know you’re not exactly human anymore, but still have all that undead punch to throw around. That’s the hook of Sonny 2—you pick up in a world that’s part sci-fi lab, part monster-infested wasteland, and you’re the only one with the chops to make sense of it. Right away it feels familiar if you’ve played the original Sonny, but the sequel expands everything: more dialogue, deeper story twists, and a sense that your choices really steer where the plot goes.
Combat in Sonny 2 feels like a chess match with fangs. You’ve got action points to spend each turn, and every skill you learn slots into a tree that’s surprisingly flexible. Want to focus on brute strength and knock opponents around? Go bruiser. Prefer sneaking in precise, long-range shots? Marksman’s your best bet. Or maybe you’re all about buffs, healing and debuffing your foes—that scrapper path lends itself to a support style. Layer in chain combos that let you set up bonus attacks, and suddenly each battle becomes less of a grind and more of a puzzle.
Outside of fights, you’re poking around labs, downed airships, and murky trenches looking for upgrades, new party members, and those little side quests that feed you extra gear. NPCs aren’t just standing around—they bribe you, challenge you, or sometimes ask you to fetch a weird gadget from a creepy corner of the map. It keeps exploration fresh, and the whole New Game Plus system means you can carry over skills and items, so replaying never feels like repeating.
All told, Sonny 2 strikes a nice balance between strategy and story. Its retro-inspired visuals and punchy soundtrack set the tone, but it’s the moment-to-moment decisions—who to hit, which power to use, how to build your zombie warrior—that really stick with you. If you like your RPGs with a dash of dark humor, a smidge of ‘what did I just do?’ moral ambiguity, and more than a few head-smashing moments, you’ll feel right at home.