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Learn about Sift Heads Street Wars Prologue

First thing, you zoom right into this guy Vinnie. You guide him down a city street, just like in those old computer games where everything stays flat and angled. It’s fast action from day one, sending up rival groups, teaching you real quick how to move around with regular arrows for driving and clicking madly on the mouse screen if someone pops out.

Level upon level gets more intense superfast. Enemies are tough and there seems like little time between missions to rest; you could be rescuing a person or keeping your own crew’s back safe while people yell. The way it looks is dark colored, with good shots showing all weapons being used properly and blood appearing often for effect.

This very first part of the game makes sure that even without big plans coming down the pipeline (as if there was anyway to get them from here), you’ll be left wanting much more. Missions pass in a flash, maybe not long enough to feel satisfied, but packed with feeling. The promise is really strong for what’s supposed to be later content since its story isn’t finished here even though it feels like the end of something big just about happening soon.