About Platformer Toolkit
I’ve been tinkering with Platformer Toolkit lately, and it’s honestly one of the smoothest ways to jump into building a 2D platformer. Right out of the box you get a solid character controller with wall jumps, double jumps, and customizable dash mechanics—it almost feels like you’re playing a polished game rather than piecing one together. The drag-and-drop component system really cuts down on setup time, so you’re not buried in boilerplate code before you make your character hop across moving platforms.
What’s cool is that it’s not just about your hero’s moves. The toolkit bundles in enemy AI templates, tile-map collision helpers, and even little goodies like slope handling that most free tutorials skip. Need a seesaw platform or a trap that falls out from under your player? There’s a prefab for that. It also plays nicely with Unity’s own Tilemap system, and you can swap out graphics or tweak physics values on the fly, which makes iteration feel almost instant.
Beyond the technical perks, Platformer Toolkit has a surprisingly friendly community. If you get stuck on something—let’s say you want to combine wall slides with a grappling hook—you’ll often find someone sharing a quick script snippet or a video walkthrough. All in all, it’s a toolkit that grows with you: perfect for beginners who want a leg up, but flexible enough to keep pros from pulling their hair out.