Other versions of this game:  Interplanetary Cat | Interplanetary 2 | Interplanetary 3

Info About Interplanetary

I first stumbled across Interplanetary when I was hunting for a fresh take on the classic strategy formula, and I have to say, it caught me off guard. Instead of sprawling maps and endless tech trees, you’re handed a handful of planets orbiting in unpredictable arcs. Your goal? Fortify your orbital defenses, beam missiles across space, and claim neutral worlds before your opponents do. It sounds simple, but the shifting dance of orbits means you’re constantly adjusting your timing and angles, which keeps the tension high.

What makes it really addicting is how each planet feels like a resource hub and a fortress all at once. You’re building laser turrets, missile silos, and shields, but you’re also watching trajectories—sometimes a friendly planet drifts just out of reach, and you have to wait it out or risk misfiring. When you finally pull off a perfect salvo and knock off your rival’s planetary shields, there’s a real sense of “aha!” that’s hard to beat. And because each skirmish only takes about twenty minutes, it’s easy to jump in for one more round.

The aesthetic leans into clean, minimal visuals, so you’re never confused by cluttered unit icons or pixel art. The planets are simple discs with health bars, the backgrounds glow with neon lines, and everything feels crisp. A subtle throbbing soundtrack underscores the cosmic vibe without making you want to zone out. It feels futuristic without needing a story to drag you along—just pure tactical cat-and-mouse in orbit.

Whether I’m going head-to-head with friends or tackling AI opponents, there’s always a fresh puzzle waiting. The multiplayer is smooth, and even on a tight schedule you can squeeze in a match or two. If you like strategy games that make you think about angles and timing instead of build orders, Interplanetary is definitely worth spinning up. It’s become my go-to when I want something quick, clever, and just a tiny bit explosive.