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Other versions of this game:  Diamond Valley 2

Get to Know About Diamond Valley

I’ve been wandering around Diamond Valley lately, and I have to say it’s become my go-to little escape on my phone. The core is a match-3 puzzle setup, where you’re swapping gems and gathering diamonds to clear obstacles like rocks and roots. What’s nice is how they layer in a light resource-management twist: those diamonds power up a small mining cart, and you can decide whether to upgrade its speed, capacity, or special abilities. It feels way less grindy than some other puzzle games—each level has a clear goal, and you’re always just one or two shuffles away from a satisfying cascade.

What really sold me, though, is the valley itself. Every few levels you get to place a new building or decorative item on your little map. Suddenly your puzzle progress feels meaningful, because you can watch your valley grow from a dusty outcrop into a bustling gem-mining hub. It’s charming to see new workshops, gardens, and even a tiny tram line chugging around. There’s a real sense of creating something over time, which makes each burst of puzzle-solving feel like it’s contributing to a bigger picture.

On top of that, the art style is so cheerful—bright colors, cute character animations, and goofy little critters that pop up when you hit big combos. The soundtrack is mellow without putting you to sleep, and the difficulty curve ramps up just enough that I rarely get stuck for more than a couple of tries. Sure, you can throw money at it to get extra moves or boosters, but I’ve gotten this far just playing the occasional daily challenge and saving up free diamonds. All in all, it feels fresh enough that I’m excited to see what new levels and valley expansions they’ll add next.