Get to Know About Amorphous+
Have you ever stumbled into a minimalist roguelike where everything’s just shapes and colors, and somehow it all clicks together? That’s Amorphous+ for you. You wake up as a little triangle—your avatar—on what feels like an alien ship, and from the very first room you’re thrust into the chaos of bouncing blobs, rotating stars, and homing missiles. There’s no big tutorial or handholding; you learn by doing, zipping around corners and lining up shots until you figure out how each weapon and enemy pattern works.
What really hooks you is the chop-shop upgrade system. Every monster you dispatch drops coins or DNA fragments that you can spend between runs on better guns, faster reloads, or extra hit points. There’s something oddly satisfying about seeing that little damage number tick higher by a fraction each time you complete a set of rooms. And because levels are randomly generated, you never quite know when that next swarm of hexagons is going to ruin your day—or when you’ll stumble onto a secret cache of power-ups that turns you into an unstoppable force.
Despite its blocky look, there’s real depth in how the game plays out. Do you stockpile coins and gamble on a single massive upgrade, or spread them out to stay alive longer? Should you stick with the trusty shotgun that tears through clusters of enemies, or gamble on a railgun that rewards precision? Each run feels like a little experiment in risk versus reward, and every time you die—usually in some gloriously messy explosion—you’re already plotting what you’ll try differently next time.
By the end of a few sessions, you’ve got a feel for the ebb and flow. Sure, Amorphous+ isn’t going to stun you with jaw-dropping graphics or a sprawling story, but it nails that sweet spot of “one more go.” Few indie games capture that addictive loop so cleanly: simple visuals, tight controls, and just enough randomness to keep your heart pumping. Whether you’ve got ten minutes or an hour, it’s a surprisingly compelling way to blast away stress, shape by shape.