Get to Know About Adam and Eve: Aliens
So I jumped into Adam and Eve: Aliens the other day, and man, it’s a wild puzzle ride. You still have Adam and Eve in their signature silhouette style, but now they’re poking around abandoned spaceships and alien outposts instead of prehistoric caves. There’s a loose story about stumbling on some intergalactic tech and trying to get back home, but the real fun is in poking at every weird button and lever you can find.
Each level is basically a little brain-teaser where you tap, drag or combine items until you figure out how to clear the path for one or both of them. One moment you’re rifling through crates to find a laser emitter, the next you’re juggling teleporters to ferry Eve across a chasm. There are hidden collectibles to hunt down if you really want to squeeze a little extra from each stage, which gives you that extra nudge to explore every corner of a scene.
Visually it stays true to what makes the series charming—clean lines, bright colors and just enough goofy alien tech to keep things feeling fresh. The puzzles hover between “huh, that’s clever” and “okay, fair enough,” so you rarely feel stuck for more than a minute or two. Overall it’s a breezy, lighthearted spin on the point-and-click formula, perfect if you’re looking for something quick to scroll through on your commute or when you have a few minutes to kill.