
Enter the Dummy Sporting Events
Crash Test Dummy Olympics is a group of short Flash sports games where a crash test dummy takes part in strange events. Two known events are High Jump and Curling. Both activities use simple controls, but getting a strong result takes careful timing.
The game treats each crash as cartoon action. The dummy bends, flies, and hits objects without showing a real person. The main goal is to improve your result by controlling the launch more accurately.
Send the Dummy Up the Wall
In the High Jump event, the dummy begins inside a car. A gear meter appears above the vehicle. The player changes gears at useful moments to build speed. The car then launches the dummy toward a wall. The aim is to make the dummy hit the wall as high as possible.
Changing gear too early can reduce the speed. Waiting too long can also weaken the attempt. Watch the moving meter and press at the best point. Small timing changes can create a much higher score during the next run.
Aim for the Curling Target
The Curling event also starts with gear changes. After building speed, the player sets the dummy’s launch angle. The dummy flies across the field and lands near a circular target. The goal is to place the dummy as close to the centre as possible.
Too much height may send the dummy beyond the target. A low angle may cause an early landing. Players need to balance speed and elevation rather than choosing the largest setting every time.
Improve Through Repeated Attempts
Crash Test Dummy Olympics gives fast results after each launch. This makes it easy to compare different gear timing and angle choices. A failed attempt still shows what needs to change.
The controls stay limited, yet small decisions make a clear difference. Better timing can send the dummy higher in High Jump or closer to the centre in Curling.
