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Superfighters feels like someone mashed together every action movie you’ve ever seen and distilled it into pixel art chaos. You pick a fighter, grab whatever weapon you can find—often a pistol or a shotgun to start—and then proceed to blow holes through walls, floors, and even your friends if you’re not careful. Whether you’re darting around with a katana, trading bullets in slow motion, or setting off a grenade that sends everyone flying, it’s never a dull moment.

The controls are surprisingly intuitive once you get the hang of them: movement, shooting, and melee all mapped to simple keys, with a handful more for jumping around or grabbing ledges. There’s something endlessly satisfying about ricocheting a rocket off a ceiling right into someone’s face, or rushing in at point-blank with your fists when you’ve run out of ammo. As you rack up kills, you’ll unlock different modes like capture the flag, bomb defusal, or just plain old free-for-all madness.

Graphically, it’s got that charming retro vibe—think bright sprites, chunky pixels, and ragdoll physics that take your perfectly planned dive into a hilariously twisted flop. The sound effects are goofy in all the right ways, too: the clink of bullets, the thud of bodies hitting the ground, the cartoonish whoosh of rockets. It all adds up to a frenetic, laugh-out-loud kind of fun that’s easy to get into but hard to put down.

What really sells Superfighters, though, is sharing it with friends. Whether you’re all crowding around a single keyboard or firing up the Steam version for online mayhem, the game shines brightest when you’re howling at each other after a last-second knockout. It’s the kind of game where you’ll unintentionally invent inside jokes after every ridiculous defeat, and then immediately queue up for another round just to try and even the score.