Other versions of this game:  Jumping Box Reincarnation

Get to Know About Jumping Box Reincarnation 2

I’ve been bouncing around in Jumping Box Reincarnation 2 for a few hours now, and it really nails that sweet spot between “just one more try” and “okay, I’m totally invested.” You’re a little cube with a big dream—leap across precarious platforms, avoid spikes and pitfalls, and collect glowing orbs to unlock new abilities. Every time you fall, you respawn at the last checkpoint, but the game’s clever reincarnation mechanic means you actually carry over a fraction of your progress, so failure never feels punishing—more like motivation to polish your jumps.

What really sold me is how each upgrade feels meaningful. Early on, you get a double-jump boost that opens up secret alcoves; later, a dash move lets you glide through tight corridors at breakneck speed. The levels are short enough that you can experiment freely, but they’re also cleverly designed so that discovering a hidden path or perfecting a sequence rewards you with extra orbs. It’s surprising how addictive that loop becomes—you’re always chasing the next little power spike or hidden area.

Visually, the game’s minimalist aesthetic is charming. Think vibrant neon against stark black backgrounds, with particle effects that pop whenever you land a trick jump. It never goes overboard, and that simplicity means you’re never unsure where you’re supposed to go or what you’re supposed to dodge. The soundtrack has this retro-chiptune vibe that somehow feels both nostalgic and fresh, building up when you’re on a hot streak and cooling off when you need to focus on a tricky section.

On top of the main campaign, there’s a cool community level editor that’s already spawning some wild challenges. I’ve tackled everything from gravity-flip puzzles to speedrun gauntlets designed by other players. If you’re someone who loves platformers with tight controls and a steady flow of new surprises, Jumping Box Reincarnation 2 is exactly the kind of game that keeps you coming back—just to see how far you can reincarnate that little box.