Enjoy Playing Who is – A Puzzle Game with 201 Levels
I recently stumbled upon a little gem called “Who is – A Puzzle Game with 201 Levels,” and it really scratched that itch for a casual brain teaser fix. Right off the bat, you’re greeted with a simple grid of black-and-white silhouettes that feel kind of like shadow puppets, and your job is to figure out who—or what—they represent. There’s no story to slog through, just a clean interface that nudges you straight into the fun: guess the face, the brand, the movie title, or the famous landmark before you peek at any hints.
What makes it feel fresh is how each puzzle is built. You’ll often see two or more shapes side by side, and maybe you’ll need to mash two words together or decipher a pun to hit the right answer. At first, the silhouettes are delightfully straightforward—think a cartoonish cowboy hat or a pair of round glasses—but by the midgame, they start throwing curveballs. Maybe a side profile is sliced in half, or an easily recognizable logo is just barely smudged. You’ve got a limited set of letters to pick from, and sometimes there are letters thrown in just to trip you up.
There are 201 levels total, which sounds like a lot, but the bite-sized puzzles keep you coming back. You breeze through the easier stages in a matter of seconds, earning coins that you can then spend on hints when a tougher silhouette has you stumped. There’s a real sense of satisfaction when you finally crack a head-scratcher that had you guessing for minutes—sometimes even hours—because it’s never too long nor too short; it’s just right for those random spare moments in your day.
What I really love is how this game stays low-key and unpretentious. There’s no timer breathing down your neck, no frenetic animations blasting off whenever you solve something. It’s just you, your wits, and a growing stack of coins for when you need that extra nudge. Whether you’re killing time on the commute or unwinding on the couch, it’s the kind of game that just feels friendly, inviting you to say “ah-ha!” every now and then—and who wouldn’t want that?