Introduction to Unreal Fill
Honestly, the first time I booted up Unreal Fill, I didn’t really know what to expect—just another colorful puzzle game, right? But as soon as the tutorial wraps up, you realize it’s way more tactile than that. You guide a little drone through these floating platforms, and your only tool is a paint-gun that “fills” empty spaces with vibrant hues. Each level feels like a blank canvas that you gradually bring to life, and that slow build of color is oddly satisfying.
What really hooked me is how the puzzles aren’t just about covering every tile; you have to think about the order in which you spray, since certain sections lock you out of others if you rush in. There are walls that retract when a zone is fully filled, moving obstacles that block your path, and even gravity-shifting floors in later stages. It keeps things surprisingly fresh, because one moment you’re gently painting an archway, and the next you’re timing your shots to move platforms just right.
Graphically, it’s simple but polished—clean lines, bright palettes, and this mellow ambient soundtrack that somehow feels like it’s breathing with the levels. You can tell the developers paid attention to how each shade plays off the next, and that subtlety makes it a chill experience even when you’re stuck on a brain-teaser. By the time you wrap up a world, you almost feel protective of your little drone and the colorful realm you’ve shaped. If you’re into low-key puzzles with a creative twist, Unreal Fill is a neat surprise.