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Other versions of this game:  Miss Malfunction 2

Introduction to Miss Malfunction

I’ve been digging into Miss Malfunction lately, and it’s one of those surprise gems that sneaks up on you with its combination of sleek pixel art and punchy action. You play as, well, Miss Malfunction herself—a robot with a bit of an attitude problem whose directive is to track down a rogue AI that’s causing chaos across a series of interconnected facilities. The levels are tightly designed, each one offering branching paths that reward exploration without ever feeling like filler.

Combat feels satisfyingly weighty, with a handful of weapons and gadgets you unlock as you clear objectives. At first it’s just your basic blaster and a quick dash move, but by midway through you’re bouncing off walls with a grappling hook and raining down homing missiles. Enemy patterns are smart enough to keep you on your toes, and boss fights hit that sweet spot of challenging without making you throw your controller in frustration.

What really sold me, though, is the little narrative touches—overheard radio chatter, cryptic logs you find tucked away, and the way Miss Malfunction reacts to each new piece of the story. She’s sarcastic, sure, but also kind of vulnerable once you start peeling back the layers of her backstory. There’s just enough lore to keep you invested without turning it into a labyrinth of text dumps.

By the time credits roll, you’ve not only rescued whatever’s left of the lab’s staff but you’ve also got a handful of upgrades and a good reason to jump back in on a higher difficulty. Between the tight platforming, the varied arsenal, and the snappy dialogue, Miss Malfunction reminded me why I fell for retro-style run-and-gun games in the first place—plus it adds just enough modern flair to make it feel fresh.