Info About McDonald's Video Game
You pop into McDonald’s Video Game expecting a lighthearted management sim, but pretty quickly you realize it’s anything but. You’re handed control of the whole supply chain—from sprouting corn in the field to flipping patties behind the counter—and every decision has consequences. It feels deceptively simple: plant more soy, raise more cows, ship more fries. But as you fiddle with sliders and buttons, the game keeps nudging you to look at the bigger picture rather than just profit margins.
In the farming section, you decide between mono-crops and “sustainable” fields. The ranch lets you choose cramped feedlots versus open pasture. Later on, you move into slaughterhouses where speed is the name of the game, and packing plants where mass production rules. Each area has its own tools and levers, and you’re forced to watch data bars tick ever higher as you chase sales targets.
What hits hardest is how the game calls attention to environmental and social fallout. Clear-cutting rainforests for soy, releasing toxic waste when you can’t or won’t clean up, and exploiting workers for cheap labor all flash by in real time. It’s easy to get sucked into a “bigger is better” mindset—you’re constantly rewarded for pushing production—but there’s an unsettling loop of cause and effect you can’t ignore.
By the end you’re left with an odd mix of satisfaction and guilt. On one hand, you’ve managed supply chains like a boss; on the other, the sandbox you built looks pretty ugly in terms of real-world impact. McDonald’s Video Game isn’t just about burgers and fries—it’s a cheeky, sobering poke at how real decisions in boardrooms echo out into forests, farms, and dining rooms everywhere.