Other versions of this game:  Interplanetary Cat | Interplanetary | Interplanetary 2

Have Fun Playing Interplanetary 3

The idea of having fully customizable planets takes it to a whole new level. It’s not just about slapping down cannons and defenses anymore; you’d get to actually design your planet’s whole infrastructure and even its appearance. It adds a cool layer of personality to your home base, making you more invested in defending it.

And a real campaign mode is exactly what the series has always needed. Instead of just one-off battles against other planets, you’d get an actual story providing some context for all the destruction. It’s one thing to just blow up a planet; it’s another to do it because they’re part of a rival faction in a galaxy-spanning conflict. That adds some real weight to the warfare.

What really sounds incredible, though, is the overhauled game engine. The first game’s physics were cool, but adding more realistic space phenomena like black holes or solar flares would completely change the game. Imagine trying to calculate a shot not just around a sun, but through a dangerous asteroid field or by using a wormhole as a shortcut. The strategic depth would be insane. Plus, adding alliances, resource trading, and actual diplomacy means it’s not just about who has the biggest gun anymore. Now you have to worry about politics, betrayal, and building relationships, turning it into a true galactic mind game.