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Other versions of this game:  BoxRob 2

Play Boxrob 3 on Papasgaming.com

Yeah, let’s get into the third one. BoxRob 3 feels like the developers decided to just get wild with the ideas they introduced in the second game. It’s still our little forklift buddy against a warehouse full of chaos, but everything is dialed up.

The first thing you’ll probably notice is the new stuff they throw at you right away. Remember the button boxes from the last game? Now you’ve got boxes that are straight-up explosive. You have to handle them carefully and sometimes use them to blow up obstacles that are in your way. They also introduce these battery boxes that you have to grab and plug into different sockets to power up parts of the level, like conveyor belts or giant magnets. It adds another layer of thinking, since you might need that same battery for two different things in one level.

What I really like about this one is that the levels feel less like warehouses and more like full-blown puzzle rooms or obstacle courses. You’ll have sections with fire that you can only put out with a specific water box, or platforms that phase in and out on a timer. It’s way more interactive. You’re not just moving boxes from A to B anymore; you’re actively manipulating the environment itself.

Honestly, if you played the first two, this one feels like the grand finale of the trilogy. It takes all the previous concepts and just runs with them, creating some of the most clever and sometimes maddening puzzles in the series. It’s the one that will really test you, forcing you to use every trick you’ve learned so far.