Get to Know About Alien Hominid Xtreme
Have you ever taken a goofy yellow alien on a light-gun rampage through a series of outlandish stages? That’s basically the premise of Alien Hominid Xtreme, the spin-off that took the indie platformer’s charmingly brutal action and dropped it into a full-blown, rail-shooter setup on Xbox. Instead of hopping around environments and whacking FBI agents with a shovel, you’re locked onto a predetermined path, blasting waves of baddies with everything from rapid-fire pistols to explosive satellite lasers.
What really sells Xtreme is how it leans into over-the-top humor and non-stop carnage. One moment you’re dodging rockets in a cartoonish cityscape, the next you’re tossed into a cosmic carnival where everything’s rigged to blow. Boss fights are gloriously ridiculous—giant robots, mutant chefs, you name it—and every level hides secret targets or bonus rounds that reward serious mayhem with extra lives and score multipliers.
Graphically it sticks to that bright, hand-drawn style the original game was known for, but with a sharper polish and screen-shaking effects that make each shot feel weighty. It supports a second player for shoulder-bumping co-op chaos, so you and a buddy can see who racks up the highest body count. Even if you’ve never played the Flash version or the console platformer that started it all, Xtreme stands on its own as a tongue-in-cheek arcade shooter that doesn’t take itself too seriously—and that’s half the fun.