Learn About the Game I used to be a dog
I stumbled across “I Used to Be a Dog” while looking for something cute but puzzle-packed, and it turned out to be exactly that. You play as Experiment 1095, an escaped test subject who just happens to be a dog—albeit a very clever one—and you’re on a mission to break free from the lab. The controls feel intuitive, and before you know it, you’re pushing crates, flipping switches, and outsmarting security bots, all while making your way through these charmingly retro corridors.
What really won me over, though, isn’t just the sneaky puzzling—it’s the rescue part. Along the way you find other canine pals trapped in cages, each with its own little personality trait or quirky habit. Freeing them isn’t the end of the story; it’s more like the beginning. You then set off to match these pups with families waiting outside the lab, and seeing a shy dog finally wag its tail at a new owner is oddly heartwarming.
The puzzles themselves aren’t brain-manglers, but they’re just the right balance of “hmm, let me think” and “aha, that was fun.” You’ll reroute power, dodge lasers, and sometimes backtrack to uncover hidden nooks where extra treats (literally treats) or a secret passage might be waiting. And since you’re a dog, there’s a playful sense of discovery in every corner—you’ll bark at terminals, sniff out clues, and even dig up buried switches.
Visually, it’s got a pixel-art vibe that feels cozy without sacrificing detail, and the soundtrack leans into those upbeat chiptune melodies that somehow make every puzzle feel like an adventure. All told, “I Used to Be a Dog” is a sweet little indie game that mixes light challenge with genuine heart. If you’ve ever wanted to save dogs and solve puzzles at the same time, consider this your next playthrough.