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Introduction to Together Till the End

Imagine you and a couple of friends wound up at what was supposed to be a chill get-together—maybe a game night or a costume party—only to accidentally tear open a doorway to a totally bonkers demon realm. That’s the setup for Together Till the End, an indie deck-building roguelite that tosses you and up to two buddies straight into tactical, turn-based showdowns. The tone is playful enough that you can joke about your pal’s terrible luck when they draw the wrong card, but there’s an undercurrent of mystery as you peel back the layers of why this portal opened in the first place.

What really makes this one click is the way each character comes with their own personalized deck and playstyle. Maybe you’re slinging ice shards as the frost mage, or you’re wading in with heavy swings as the battle-scarred knight. You’ll swap cards, cash in wounds for extra firepower, or even boost your teammates with supportive buffs—so those coordinated combos feel extra rewarding. And since it’s a roguelite, every run rearranges the deck roster, the enemy lineup and the layout of hazards you’ll have to navigate.

Between bouts of button-clicking chaos, you hit up a kind of “safehouse” map where you spend resources on permanent upgrades, unlock new characters or pick between challenging side events. It’s that ebb and flow of risk versus reward—go for the big boss fight right away, or take a detour through a cursed forest for the chance at better loot?—that keeps each session feeling fresh. Lose a run and you feel bummed for a second, then you’re already itching to come back and try a different build or take a new route.

All told, Together Till the End scratches that itch for a cooperative tabletop-style game without needing to clear off the kitchen table. The art is charming, the banter between your party members lands just right, and there’s something oddly catchy about hunting down demon lords with a stacked deck of chaos cards. If you’re in the market for a game night companion that’s equal parts strategy, storytelling and lighthearted mayhem, this one’s worth pulling into your rotation.