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I recently stumbled upon Bow Man 2 and was pleasantly surprised by how steady and responsive the archery feels. You control a silent, hooded archer who slides through a series of side-scrolling levels full of targets, traps, and roaming enemies. Instead of mashing buttons, you actually have to account for arrow drop and enemy movement—which keeps each shot feeling satisfying, especially when you nail a tricky headshot from across the screen.

What really hooks you is the gradual upgrade system. As you rack up gold from completed stages and secret pickups, you can invest in quivers that hold more arrows, bows that fire faster, or special trick shots like explosive-tipped arrows. There’s a nice sense of progression, too: early levels toss you simple wooden crates to break, but later on you’re picking off armored knights, dodging flame traps, and figuring out how to split an arrow midair to trigger two distant switches at once.

I’ve found that the level design never feels stale. Each world has its own vibe—mossy ruins, treacherous caverns, and even a sky fortress where gusts of wind can push your arrow off course. Every few stages you get a boss fight that forces you to experiment with different arrow types and take advantage of player movement. You’ll catch yourself replaying levels to grab hidden treasure or zero in on a flawless three-star run.

Graphically, it’s got that crisp, colorful look you’d expect from a polished indie title, and the ambient soundtrack does a neat job of setting the mood without overwhelming your concentration. All in all, Bow Man 2 feels like a careful step up from its predecessor—easy to pick up, hard to master, and just the right mix of puzzle and action to keep you coming back for “just one more” shot.